Abstract: This is the first page of the documents describing
the Haven project. This document lists and describes the various other
documents that are available relating to the Haven project.
Not all documents are made public, and it is not to be taken for
granted that they will be. Because of that, if you are viewing a
document from this project at another site than the main internal
documentation, some links will not work. This is to be expected.
Copyright notes, author information etc can be found via a link
at the bottom of each page on this site.
Availability: This version: Public
Contents
First time visitors may have some use in looking at the What is 'Haven'? page.
Returning visitors, check the News page
for some hints on what has been updated recently.
Concepts are brief introductions (less than 5 pages)
Treatments are longer introductions (around 20 pages)
Designs are exhaustive and tend to become very big (hundreds
of pages with lots of illustrations)
Cases are applications of the Haven project's toolset
- they can be games, tools or demos. For each case, there may be many
documents such as concept, treatment and design.
Technical Highlights are design documents covering specific
technical design issues (software engineering and solutions)
Mechanics Highlights discuss issues related to gameplay
and game design mechanics (game constructs)
Content Highlights explore specific content issues (fiction
and creative issues)
Informative documents contain information about the project itself
and its participants and goals
Documents marked
contain enough material to be useful
Documents marked
are central to the project and contain enough
material to fill the purpose at least for the time being.
Documents marked
are central to the project but are not yet
at the stage where their content fills that role.
The number of pages indicated are in most cases rough estimates of target
size for the documents. This is especially true for the bigger documents.
The number given as "@x pages" indicates present size of the document.
The document sizes are shown mainly to give the reader some indication
of the relative importance and amount of content in each document.
Online cooperative action game, designed as a case study on
the capabilities of a limited implementation of the Haven project
Not available in this distribution
Concept B: MMORPG/Children of the Prophecy
Massively multiplayer, online, persistent, fantasy roleplaying game,
designed as a case study on the capabilities of a limited implementation
of the Haven project
Not available in this distribution
Concept C: Technology Demo
A group of applications meant to demonstrate the capabilities
of the Haven platform
Task Status (document not included in this distribution)
- updates on progress in various parts of the project
(no target size - this is a dynamic document)
Profiles
- the people working on the project (less than 5
pages, links to personal pages and sites)
This text was written in its entirety by Olof Ekström. For more
information about the author of this page, see Olof Ekström's personal
information in the Project
Profiles document.