Abstract: This document contains information about trademarks, companies and sources mentioned in the Haven project documents. It also contains a collection of links for use by project participants. Availability: Public |
All trademarks and products mentioned in documents on this site are properties of their respective owners. In no way is the Haven project or its participants related to such properties or their holders.
Below is a list of links to information about some of the products and companies mentioned on this site.
As with all information on this site, this information is kept up to date and correct to the best of our abilities, but no guarantees are given or to be inferred.
NOTE: All the links in this section lead to pages outside the Haven project.
Windows, Windows 95, Windows 98, Windows ME, Windows NT, Windows 2000, Windows XP, Microsoft Office, Microsoft, DirectX, Direct3D, Visual Studio, Visual C++, Visual SourceSafe , Visual Basic, XBox - http://www.microsoft.com/
Home pages of various projects I like and/or use.
Linux - http://www.linux.org/
Red Hat Linux - http://www.redhat.com/
Debian/GNU Linux - http://www.debian.org
FreeBSD - http://www.freebsd.org/
OpenBSD - http://www.openbsd.org/
NetBSD - http://www.netbsd.org/
OpenGL - http://www.opengl.org/
PostgreSQL - http://www.postgresql.org/
- pgAdmin II -
PHP - http://www.php.net/
Apache - http://www.apache.org/
GNU, FSF - http://www.gnu.org/
Ogg Vorbis, IceCast - http://www.xiph.org/ogg/vorbis/
Home pages of various tools I like and/or use. Note that some of these tools are amateur variants, where for example a modeller or graphics artist would use much more advanced tools.
gcc - http://www.gnu.org/software/gcc/gcc.html
EMACS - http://www.gnu.org/software/emacs/emacs.html
, Download for win32 EMACS ftp://ftp.gnu.org/gnu/windows/emacs/
.
DDD - http://www.gnu.org/software/ddd/ddd.html
GNOME - http://www.gnome.org/
Specific applications: Dia , GIMP
the GIMP - http://www.gimp.org/
KDE - http://www.kde.org
/ Specific
applications: kSpread
kDevelop - http://www.kdevelop.org/
Blender - http://www.blender.nl
Cygnus/Red Hat Win32 (cygwin) - http://www.cygwin.com/
,
http://www.redhat.com/software/tools/cygwin/
,
http://www.redhat.com/download/cygwin.html
Cygnus/Red Hat XFree86 - http://xfree86.cygwin.com/
DevCPP - http://sourceforge.net/projects/dev-cpp/
Milkshape 3D -
http://www.swissquake.ch/chumbalum-soft/
Sound Forge -
http://www.sonicfoundry.com/products/NewShowProduct.asp?PID=426
Adobe Photoshop -
http://www.adobe.com/products/photoshop/main.html
discreet gmax - http://www.discreet.com/products/gmax
More tools and resources in the "3rd Party
Tools, Resources and Information "
document. More technical links also near the end of this page.
All sorts of information for any type of professional in the gaming industry. Search for general information often starts with one of these.
Gamasutra - http://www.gamasutra.com
. Gamasutra now requires registration to
read the site. Registration is free and there is no spamming.
Together with GameDeveloper magazine and GameDeveloper Conferences,
Gamasutra forms the CMP group's Gama Network.
IGDA, the international game developers
association - http://www.igda.org/
Flipcode - http://www.flipcode.com
GameDev - http://www.gamedev.net
Artificial Intelligence Depot - http://ai-depot.com/
MindPixel - http://www.mindpixel.com/
John Laird's Artificial Intelligence &
Computer Games Research -
http://ai.eecs.umich.edu/people/laird/gamesresearch.html
Technosphere - http://www.technosphere.org.uk/
CFX Web - http://www.cfxweb.net/
NeHe OpenGL - http://nehe.gamedev.net/
NeXe DirectX - http://nexe.gamedev.net/
Lycium@cfxweb -
http://www.cfxweb.net/~lyc/index.html
, also has a copy of Tom Hammersley's The Basics of
Raytracing,
http://www.cfxweb.net/~lyc/tomtrace.html
ASE - Generation 5 A* Explorer: http://www.generation5.org/ase.shtml
Open Dynamics Engine - http://www.q12.org/ode/ode.html
Plate Tectonics: Modeling continental deformation by a discrete element
method: the India Eurasia Collision -
http://perso.wanadoo.fr/geonum/publications_htm/indentation.htm
zlib - http://www.gzip.org/zlib/
free compression library
libpng - http://www.libpng.org/pub/png/libpng.html
the free PNG standard and its implementation
Mark Nelson's Data Compression links collection -
http://www.dogma.net/DataCompression/
contains all the compression links you
could wish for, and his start page - http://www.dogma.net/markn/
Sites operated by people who are more or less involved in what goes
on in their selected niche, MMO games.
Site |
Web |
Focus |
Comments |
|
Massivemultiplayer.org |
http://www.massivemultiplayer.org/ |
Very comprehensive listing of projects/products |
||
MMORPG Cafe |
http://www.mmorpgcafe.com/index.html
|
|||
MMOG News |
http://www.suite101.com/welcome.cfm/mmog_news |
|||
MassMOG.com |
http://www.massmog.com/
|
Good collection of titles covered. |
||
Multiplayer Online Games DIrectory |
http://www.mpogd.com/
|
Lots of coverage for less media-heavy titles
( MUD list
), but also list of MMORPG
titles and more. |
Game related news sites - primarily but not exclusively for news on
the MMO games market.
Site |
Web |
Focus |
Comments |
|
Quarter to Three |
http://www.quartertothree.com/ |
|||
Player2Player |
http://www.player2player.net/
|
|||
Unknown Player |
http://www.unknownplayer.com/
|
|||
The Chosen |
http://www.thechosen.com/
|
|||
MobHunter |
http://www.mobhunter.com/
|
|||
thxinfo |
http://www.thxinfo.com/
|
Portal |
Web |
Titles |
Company |
Comments |
Planet |
http://www.planetquake.com/
, http://www.planetunreal.com/ etc |
Many |
Good coverage of non-MMO titles, specifically
FPS games are well seen to and you can easily find downloads for mods and
other resources. Part of GameSpy. |
|
AllaKhazam |
http://www.allakhazam.com/
|
EQ, AO, DAoC |
Started out as a site dedicated to EverQuest, this
is mainly a news site for some MMO games. |
|
Crossroads |
http://www.xrgaming.com/
|
Many |
Covers many games, and nearly all MMO titles. |
|
UGO |
Many |
|||
Stratics |
http://www.stratics.com/
|
Many |
Part of UGO, covers MMO games. |
|
IGN |
http://www.ign.com/
|
Many |
||
Gamespot |
http://gamespot.com/
|
Many |
||
Intelligamer |
http://www.intelligamer.com/
|
Many |
||
Caster's Realm |
http://www.castersrealm.com/
|
EQ, few others |
Part of UGO |
|
GameSpy |
http://www.gamespy.com/
|
|||
Warcry |
http://www.warcry.com/
|
AC, DAoC, Darkfall, Dragonrealms, Lineage, SB, SW:G,
UO |
Columnists or other professionals whose views I always respect though
I may not always agree.
Column |
Web |
Writer |
Host |
Comments |
Jessica Mulligan's Biting the Hand column |
http://www.skotos.net/articles/bth.html
|
Jessica Mulligan |
Skotos
|
|
Travis Casey's Building Stories, Telling Games
column |
http://www.skotos.net/articles/BSTG.shtml
|
Travis Casey |
Skotos
|
|
Richard Bartle's Notes from the Dawn of Time column |
http://www.skotos.net/articles/DAWNOF.shtml
|
Richard Bartle |
Skotos
|
|
Raph Koster's pages |
http://www.legendmud.org/raph
|
Raph Koster |
- |
|
Ernest Adams, Designer's Notebook colum |
http://www.gamasutra.com/ features/index_designers_notebook.htm |
Ernest Adams |
Gamasutra |
Some manufacturers of gaming software or hardware relevant to game design (primarily console and arcade).
Sony - Playstation - Playstation 2 - http://www.sony.com/
Nintendo - GameCube - http://www.nintendo.com/
Sega - Dreamcast - http://www.sega.com/
Namco - http://www.namco.com/
3DO - http://www.3do.com/
Games (mainly but not exclusively MMO) I have verified to be operating
(or have no reason to doubt they are or have been).
Game title |
Web |
Company |
Publisher |
Status/timetable |
Genre |
Comments |
10six |
www.10six.com/
|
SEGA |
||||
Allegiance |
zone.msn.com/allegiance/ |
MSN Game Zone, free play (CD required)
|
||||
Anarchy Online |
www.anarchyonline.com/
|
Funcom (Norway) |
SciFi MMORPG |
Contender for the title "most badly botched
release in MMO history", champion of botching patches and
fouling up priorities. |
||
Asheron's Call |
www.asheronscall.com/
, www.microsoft.com/ games/acdm/sequel.asp , zone.msn.com/inviso1/ |
Turbine Entertainment |
Microsoft |
Fantasy MMORPG |
Asheron's Call, Asheron's Call: Dark
Majesty, Asheron's Call 2, (confusing link with Dark Majesty
and "sequel" intemixed, link to preview site on MSN zone
) |
|
ClanLord |
www.deltatao.com/clanlord/ |
(Macintosh) |
||||
Creatures Net: Docking Station |
ds.creatures.net/
|
Free online play extension to the Creatures
game, available for Windows and Linux. |
||||
Dark Age of Camelot |
www.darkageofcamelot.com/ |
Mythic Entertainment |
Vivendi |
Fantasy MMORPG |
Smoothest MMORPG release so far. Also promises
of a TV series. |
|
Dungeons and Dragons |
www.wizards.com/
|
Dungeons and Dragons, Advanced Dungeons and
Dragons. The classic pen and paper RPG system |
||||
Evernight |
evernight.vr1.com/index.html |
Turn based strategy game with web client, Live
|
||||
EverQuest |
www.everquest.com/
|
Verant Interactive |
Sony Online |
Fantasy MMORPG |
EverQuest, EverQuest: The Ruins of
Kunark, EverQuest: Ice of Velious, EverQuest: Shadows of Luclin.
Most successful of the MMORPGs on the US/European markets. Badly
damaged customer reputation. |
|
Fighting Legends |
www.mcszone.com/
|
Cartoony, with clan focus. |
||||
Furcadia |
www.furcadia.com/
|
|||||
Graal Online |
www.graal2001.com/
|
|
||||
Infantry |
www.station.sony.com/infantry/ |
Sony Online |
||||
Jumpgate |
www.jumpgate.com
|
SciFi MMO |
||||
Lineage: the Blood Pledge |
www.ncinteractive.com/lineage/
, www.lineage-us.com
|
NCSoft (Korea) |
NCSoft |
Most successful MMO to date (mainly in Korea) |
||
Majestic |
www.majestic.ea.com
|
EA |
Conspiracy mystery, episodic |
This game uses out of game media to pull the
user in. Not really very successful. It's sort of a conspiracy
game. EA has stated that the game will be shut down. |
||
Mankind |
www.mankind.net/
|
(this project may have been scrapped, the web
site has disappeared) |
||||
Meridian 59 |
3DO |
(servers no longer operate. 3DO no longer support
the game, but an independent company in Russia has servers
running - apparently an ex-designer of 3DO has purchased the rights
and intends to open the game anew) |
||||
Mercenaries of Astonia |
www.astonia.com/
|
Isometric and free fantasy game. The next project
is called Astonia 3 and is isometric too though it looks better.
|
||||
Motor City Online |
www.motorcityonline.com
|
|||||
Populous the Beginning |
www.populous.net/
|
Bullfrog
|
Bullfrog
|
|||
The Sims |
www.thesims.com/
, thesimsonline.ea.com/ |
Maxis |
EA |
One of the most successful game titles ever, MMO
expansion/follow-up due 2002. |
||
Shattered Galaxy |
www.sgalaxy.com
|
MMO RTS |
||||
Star Peace |
www.starpeace.net/ |
|||||
Tanarus |
www.tanarus.com
|
|||||
Ultima Online |
www.uo.com/
|
Ultima, Ultima Online - The greatest
pioneer in MMORPGs. |
||||
Underlight |
www.underlight.com/
|
Live, Underlight II in alpha? During a short
play test, I found the game incomprehensible. |
||||
Vampire: the Masquerade |
www.activision.com/ games/vampire/ |
Activision |
Vampire: the Masquerade: Redemption.
One of the more interesting innovations among the player governed
multiplayer games |
|||
(Worlds of) Warcraft |
Blizzard
|
WarCraft, WarCraft II, Diablo, StarCraft,
Diablo II, Blizzard - Though neither is a MMO, they
are so successful and important to multiplayer gaming that
they must be included. Worlds of Warcraft is an upcoming MMORPG from
Blizzard. |
||||
World War II Online |
www.wwiionline.com/
|
Cornered Rat |
A MMO team FPS if anything, with WWII theme |
Current holder of the "most botched release"
title. Includes vehicles, driving, flying and boats as well as
infantry. |
MMO games with release in the near future.
Game |
Web |
Company |
Publisher |
Status/timetable | Genre |
Comments |
Earth and Beyond |
ebweb.westwood.ea.com/ |
Westwood Studios |
EA |
SciFi setting MMO. |
Apparently there will be no in-person
adventures on planet surfaces or stations, only flight missions
(in athmosphere and deep space). Q1 2002? |
|
Elemental Saga |
www.esaga.com/
|
Nexon (Korea) |
Apparently Korean only. Iso-2D only? Released
in Korea. |
|||
Mimesis Online |
www.mimesisonline.com/
|
Tannhauser Gate (Poland) |
SciFi setting. |
Polish company. Released January 2002. Mimesis
apparently wants to have other parties host servers, unknown what
the scheme for that would be. |
MMO games with a scheduled release within a year.
Game title |
Web |
Company |
Publisher |
Status/timetable |
Genre |
Comments |
A Tale in the Desert |
www.ataleinthedesert.com/ |
Quite unique cooperative game centered
on technology and achievement advances. Historic Egypt setting. |
||||
Atriarch |
www.atriarch.com
|
SciFi setup, heavy alien flavor (no humans?
Recent screenshots show bipeds at least.) |
||||
Big world: Citizen Zero |
www.citizen-zero.com
/ |
2002 summer? External beta starts Q4 2001 (according
to site), release is "3-6 months after beta testing is completed". |
SciFi MMO |
|||
Black Moon Chronicles: Winds of
War |
www.blackmoon-online.com/ |
Release "March 2002" |
A cartoon style MMO. The game is more or less
iso-2D. |
|||
Dragon Empires |
www.codemasters.com/
|
Codemasters |
2002 |
Fantasy |
Clan-Pvp oriented, otherwise classical MMORPG |
|
EVE: The Second Genesis |
www.eve-online.com/
|
|||||
Final Fantasy XI online |
Squaresoft
|
Q2 2002 |
Console MMO |
|||
Neocron |
www.neocron.com
|
Beta 3 (750 Beta 2 + circa 1000 new testers)
beginning January 2002) |
SciFi MMO |
|||
NeverWinter Nights |
www.neverwinternights.com/ |
Bioware |
Infogrames |
LAN-party style dungeon crawling, fantasy setting.
There was also a MUD-like game by this name earlier on. |
||
Planetside |
www.station.sony.com/ planetside/ |
Verant |
Sony Online |
Summer 2002? |
SciFi FPS style MMO |
|
Ryzom |
(no home page, repository: www.nevrax.org/ ) |
Nevrax
|
Ryzom and Nevrax are interesting because they
are a commercial project and company with aim to release
a GPL game. Nevrax uses dedicated AI servers |
|||
Shadowbane |
shadowbane.ubisoft.com/
|
Wolfpack |
UbiSoft |
Current release schedule second half of 2002. |
PvP oriented fantasy MMO |
|
Sovereign |
www.station.sony.com/ sovereign/ |
Summer 2002? |
Strategy MMO |
|||
Worlds of Warcraft |
www.blizzard.com/wow/
|
Fantasy MMO |
MMO games I either have very little information on or which are very far into the future.
Game title |
Web |
Company |
Publisher |
Status/timetable |
Genre |
Comments |
3rd World |
www.3rdworld.cc/
|
Space massive |
||||
The 4th Prophecy |
www.4thprophecy.com/
|
Development from 4th coming, a low res graphical
MUD |
||||
Ace of Angels |
www.aceofangels.com/
|
RTS/Space etc, in beta |
||||
Adellion |
www.adellion.com
|
Fantasy MMORPG, very classic |
What's not so classic is the use of VRML
for display technology. Not sure this "feature" is still accurate. |
|||
Ages of Athiria |
http://www.
agesofathiria.com/ |
Elysian
Productions Inc |
Elysian
Productions Inc |
* Q4 2002 |
Fantasy MMORPG |
|
Archaean |
www.archaean.com/
|
Fantasy MMORPG |
"virtual team" project |
|||
Arianne RPG |
www.arianne.cx/
|
Open source project |
||||
The Awakening Project |
http://www. dtcomputers.com/ awaken/ |
DT Enterprises
|
* |
|||
Ballerium |
www.majorem.com/ Ballerium/ |
Quite bare, fantasy style |
||||
Black & White Universe |
www.bwgame.com/
|
Speculation mostly, a MMO game based on Black
& White |
||||
Boundless Adventures |
http://www.boundless- adventures.com/
|
Boundless Entertainment |
* Entering alpha Q1 2002 |
Fantasy MMORPG |
Alpha application is open. |
|
Caeron 3000 |
www.caeron3000.com
|
SciFi setting |
||||
Call of the Warlords |
www.cotwarlords.com/
|
Launch December 2001 |
It's sort of a series of persistent strategy
game sessions... like a ladder where players challenge each other
to Risk games instead of QIIIA |
|||
Charr: The Grimm Fate |
www.charrgrimmfate.com/
|
Waggaworld
|
Release Q1 2003. |
Also Waggaworld Online, another MMORPG title |
||
City of Heroes |
www.cityofheroes.com/
|
Open beta spring 2002, release summer 2002. |
Superhero MMO |
|||
Cosm |
www.cosm-game.com/
|
Unknown status. The client is apparently Java
based. |
||||
Cosmic Rift |
cosmicrift.station.sony.com/ |
Open beta |
||||
Cybots |
www.tasman-studios.com/ cybots.html |
"Cybernetic gladiator game" |
||||
Dark Ages |
www.darkages.com/
|
Graphic MUD with player-controlled politics
and religions |
Derivatives: Shadows
of Temuair |
|||
Dark Sector |
www.digitalextremes.com/ |
Dark Sector is sort of a persistent Unreal
with a constant tournament ladder. A bit different, definitely
interesting |
||||
Darkfall |
www.darkfallonline.com/ www.palestar.com/ |
Apparently space flight/combat only. It's a
PvP multiplayer game with some sort of (...?) |
||||
DarkSpace |
www.darkspace.net/en/
|
Privately run sessions ("shards", though they
do not appear to be persistent). Can't find out if the game
is live or beta |
||||
Destiny Online |
www.de-on.com/
|
Space MMO |
No beta yet, small independent. For a small
project, it looks pretty good. |
|||
Dransik |
An attempt to make a public Ultima I MMORPG,
without permission from EA? It looks like a ... well, Ultima
I? |
|||||
Duelfield |
www.duelfield.net/
|
A duel tournament ladder with fantasy army
battles |
||||
Dune Generations |
www.dunegenerations.com/ |
There is a game here, and it's
in beta. |
||||
Dungeon Siege |
www.dungeonsiege.com
|
Actually LAN-party similar to Vampire or NWN |
||||
El Kardian |
www.elkardian.net.sg/
|
The looks remind me of Myth. Slightly cartooney,
with manga influences. |
||||
Endless Ages |
www.endlessages.com/
|
Space and stuff. |
||||
The Eternal City |
www.worlds-apart.com/ tec3d/ |
Graphical MUD possibly coming in MMORPG version |
Lots of buzzwords, pretty site. |
|||
Galactic Command Online |
www.bc3000ad.com/
|
SciFi MMO |
Derek Smart's BattleCruiser 3000 online |
|||
Gladius Online |
www.gladius-online.com/
|
|||||
Gundam Online |
http://61.206.44.102/ index_en.html |
Dimps
|
* |
SciFi MMO - Based on Gundam universe (Mech). |
||
Horizons |
Horizons |
Artifact Entertainment
|
Some sort of beta activity may begin during
Q1-Q2 2002. |
High fantasy setting. |
Powerful creative vision, struggling company.
Funding from NCsoft. |
|
Iritor Online |
www.iritor.com/
|
Appears to be a serious project, but is very
early in the project |
||||
Last Kingdom |
www.netamin.com/ netaminsite/ Beta_LastKingdom/ lastkingdom_home.html |
Netamin, not-makers of Fallen Age, remember?
|
||||
The Legend of Mir |
www.legendofmir.net/
|
Ugh. Personally, I think this sucks. |
||||
The Lord of the Rings |
EA (I) and Universal (II) |
There are two distinct licenses for Tolkien's
works - EA has the license to produce games based on the New Line
movies and apparently intend to have games out for
handheld or console markets around the same time as the release of
The Two Towers movie. Universal has the license to produce games based
on Tolkien's books , and say they will have handheld games
out in time to The Two Towers. Universal also has plans to go "beyond
the console market" and mention a massively multiplayer game. Commentary
mentions this might clash in time frame with Star Wars Galaxies, which
sounds like an awfully rushed game. ( link
to article mentioning both licenses) |
||||
Lost Continents |
lostcontinents.vr1.com/
|
Indiana Jones online? The concepts are pretty...
not a screenie in sight though, release date in 2003. There is
some thought here, be it right or wrong, and a pretty web site. |
||||
Moon Throne |
http://www.moonthrone.com/
|
* |
2D Iso |
|||
Myarta |
http://www.myarta.com/
|
* |
2D Iso |
|||
The Myth of Soma |
http://www.mythofsoma.net/
|
* |
||||
Multiverse Starships |
www.aggressive.to/games/ multiverse_starships.html |
Live, server not found. A tradewars-like space
sim. |
||||
Mystic Realms |
www.idsi.net/~ogn2/
|
Live, 2D MMORPG, very MUD-like |
||||
Nexus: Kingdom of the Winds |
www.nexustk.com/
|
Graphical MUD |
Live, fantasy ("eastern") with a GameBoy
class interface |
|||
The Nightmare Conspiracy |
www.gothsoft.com/tnc.html |
The company did not manage to find funding,
so they will create a free game instead, with free client downloads
and where anyone can run a server. |
||||
Oberin |
www.oberin.com/
|
(Macintosh) Isometric and more like graphical
MUD. |
||||
Pernica |
www.starfireresearch.com/ pernica/pernica.html |
Starfire Research |
The web site is cheap (magenta and pink
- WTF?) and the screenshots look like... shit. The company apparently
specializes in Java, the game might be Java based. |
|||
Planeshift |
www.planeshift.it/
|
(Italy) |
Italian Fantasy MMORPG. Windows and Linux versions
(and all other platforms in existence "coming soon"), first
demo available "soon". |
|||
Prince of Qin |
http://202.130.3.136/ products/ zhuanqu/qinshang_english/ default.asp
|
Object Software |
* |
Fantasy MMORPG |
2D Iso |
|
Project Entropia |
www.project-entropia.com |
MindArk (Sweden) |
A large beta is underway (Q1 2002). |
The game design involves real money put into
play in what probably equates an online organized pyramid scheme. |
||
Quest of Ages |
http://www.
questofages.com/ |
RealTime
Studios |
* Q3 2002, or maybe Q2 2002. Err... 8 weeks
beta? Optimistic. Or stupid. |
Fantasy MMORPG |
PvP plus lootable corpses plus ghost form while
dead plus player Paladin only ressurections. UO clone? Isn't the window
of opportunity long past for that? From the hardware requirements, sounds
like 2D Iso. |
|
Ragnarok |
www.ragnarokonline.com/
|
Cartoon-style Korean Fantasy MMORPG, 3rd person.
Kinda cool-ish. |
||||
Rubies of Eventide |
www.rubiesofeventide.com/ |
|||||
Star Wars Galaxies |
www.starwarsgalaxies.com/ |
Spring 2003? |
SciFi MMO |
With a major brand franchise like SW it can
hardly fail. |
||
TradeWars: Dark Millenium |
www.tradewars.com/
|
MMORTS space theme with RPG elements |
Looks decent |
|||
Ultimate Baseball Online |
www.ultimate
baseballonline.com/ |
Netamin's online baseball game may be what the
rumors of an online sports MMO was about. |
||||
Unity | http://unity.gameseek.com/
DevSite/index.html |
Purplexd
Systems |
* |
SciFi MMORPG |
Free |
|
Unknown |
www.unknown.ws/
|
A fantasy MMORPG with AC influences. |
The site is very broken but apparently
still being updated. |
|||
Warhammer Online |
(no link) |
|||||
World of Midgard |
www.worldofmidgard.com/
|
Funcom's follow-up project. Nordic fantasy
setting. Concept stage |
||||
the WorldForge Project |
www.worldforge.org/
|
Open source project. |
||||
X 2 Online |
www.online-universe.net/ |
Egosoft (Germany) |
"X2OL.NET" or "ONLINE-UNIVERSE.NET" - the terminology
seems a little messed up. X is a franchise in single player
games since 1998, and the German company Egosoft (
) is planning to move it into a living online universe. "ONLINE-UNIVERSE.NET
is our dream of a space simulation game on the internet. ONLINE-UNIVERSE.NET
is the next step in the evolution of egosoft's X universe."
The web pages mention going live in 2001, but it seems a bit late
for that. There is also a Guest SDK for developers who wish to
take part in the development, www.egosoft.com/
x/questsdk/ |
MMO games you will never want to try, games you will never get the chance to try even of you'd want to, and others.
Game title |
Web |
Company |
Publisher |
Status/timetable |
Genre |
Comments |
Alien Adoption Agency |
www.alien-adopt.com/
|
I can't make out if the game is released or
not... |
||||
Arcanity |
www.brickhousetrading.com/ |
FAQ last updated 200009... Hard to tell much. |
||||
Athanasia |
www.athanasia.com/
|
Site in Korean. There is definitely a game
in there though, and it looks like a fantasy MMORPG. |
||||
Black Alchemy Online |
www.blackalchemy.net/ index.html |
A Swedish guy making his own game. Sounds familiar
;-) |
||||
CrossFire |
crossfire.real-time.com/ |
Uh? I remember crossfire! I have it installed!
And yeah, it *IS* crossfire. I wonder what copyrights will
mean to this one... |
||||
Crossgate |
(-) |
(Enix?) |
||||
Crossroads |
www.vr1.com/sneak/ crossroads/ |
Is there any game at all? The link goes
to a preview and no longer is valid. |
||||
Duris 3D |
www.duris.org/
|
MUD |
||||
Freeworld |
www.netcharger.co.uk/fw/ |
(no server) |
||||
Hogwarts Online |
(EA) |
(EA) |
Just a rumour. A Harry Potter MMORPG may have
a strong enough brand, or maybe not (EA) |
|||
Ilarion Graphical MUD |
www.illarion.de/
|
UO style - Live |
||||
Illusia |
www.illusia.com/
|
(no server) |
||||
KrabbitWorld |
www.krabbitworld.com/
index.html |
|||||
Kyrne |
www.kyrne.com/
|
No, this one won't make it |
||||
Majik 3D |
www.majik3d.org:9673/
|
Open source, may be dead |
||||
Mythias Online |
mythias.simpletg.com/
|
(404) |
||||
Noon |
This started out as a joke on Dawn but at this
point there might be more "hope" of seeing Noon come true than
Dawn. It's supposed to contain all the features Dawn would
have had, including the fetapults. |
|||||
Obsidian |
www.dxgaming.com/obsidian/ |
A... ummm...? UO Clone like no other? |
||||
Phantasy Star Online |
(
launch blurb ) |
SEGA |
SEGA |
(Live) SEGA says this is a
MMO for the home console, played by either one player alone or
1-4 players online. Someone needs to tell SEGA what a MMO is |
||
Psi-breeders |
www.viszero.addr.com/
|
Uh.. |
||||
Redmoon |
www.redmoon-online.com/
|
Live |
||||
Redwyrm |
www.redwyrm.com/
|
This is chaotic... Can't make out what this
is, really. As far as I can see, none of the "screenshots" are
screenshots. |
||||
Universe |
www.pharaoh-productions.com/ universe.html |
Huh? |
||||
WammaDoodles Online |
It was a joke, dammit. |
|||||
Wrath |
www.wrathgame.co.uk
|
Very low budget or hobby |
||||
Wyvern |
www.cabochon.com/
|
Yeah, sure. Java based.
|
MMO game projects that have been cancelled during development.
Game title |
Web |
Company |
Publisher |
Status/timetable |
Genre |
Comments |
Beasts |
||||||
Dawn |
Glitchless |
(officially cancelled/"postponed") |
||||
Edge of Extinction |
www.edgeofextinction.com/ |
|||||
Fallen Age |
www.fallenage.com/
|
Netamin |
(officially cancelled) |
|||
Fate |
www.epixinteractive.com/ introduction.html |
Epix |
||||
Hero's Journey |
www.play.net/ simunet_public/hero/ |
(presumed cancelled) |
||||
Highlander Online |
Kalisto Entertainment |
* |
(put on hold indefinitely) |
|||
Middle Earth Online |
Sierra |
(cancelled) |
||||
Multiplayer BattleTech 3025 AD |
(officially cancelled) |
|||||
Rune Conquest |
www.reddragonusa.com/
|
(presumed cancelled) |
||||
Ultima Online 2 |
(officially cancelled) |
Game companies with a bearing on MMO games although they have no design of their own in the making.
Company |
Web |
Affiliation |
Titles |
Comments |
Cornered Rat |
||||
Destination Games |
www.destination-games.com/ |
- |
- |
This company was formed by Richard Garriot with
a lot of the UO2 team when they were released by EA. Destination
Games is a part of NCsoft, the Korean maker of Lineage. It
is not known what projects the company will pursue. The primary
task of the company is the US re-release of Lineage: The Blood Pledge.
The team also includes Garriot's brother Robert and Starr Long.
While there is no hard info on what DG are doing, there is a code
name "Tabula Rasa" that's being mentioned (it means clean slate,
so no clue there). |
Electronic Arts |
||||
Funcom |
||||
Mythic Entertainment |
||||
Netamin |
||||
Sierra |
||||
Sony Online Entertainment (SOE) |
||||
Turbine Entertainment |
||||
Verant Interactive |
||||
VR1 |
* |
Webpages:(End of reprint from MUD Dev FAQ)
MUD Tree/Timeline
<URL:http://www.legendmud.org/raph/gaming/mudtimeline.html>
Raph Koster's timeline of the development of MUDs
MUD Timeline
<URL:http://www.happypuppy.com/features/bth/bth%2Dvol8%2D36.html>
The start of Jessica Mulligan's timeline of MUDs (3 more pages)
A Rape in Cyberspace
<URL:http://www.apocalypse.org/pub/u/lpb/muddex/vv.html>
The infamous article by Julian Dibbell.
How it really happened...
<URL:http://www.apocalypse.org/pub/u/lpb/muddex/bartle.txt>
Richard Bartle's early history of MUDs.
Also by Richard Bartle
<URL:http://mud.co.uk/richard/academic.htm>
Imaginary Realities
<URL:http://imaginaryrealities.imaginary.com>
Online mud orientated magazine.
Killers Have More Fun
<URL:http://www.wired.com/wired/6.05/ultima.html>
An article by Amy Jo Kim.
Lucasfilm's Habitat
<URL:http://www.communities.com/company/papers/lessons.html>
<URL:http://race-server.race.u-tokyo.ac.jp/RACE/TGM/Mud/habitat.html>
<URL:http://www.communities.com/people/crock/habitat.html>
<URL:http://beta.communities.com/>
Detailed documents about an ambitious graphical mud. [JCL]
May currently be located at <url:http://www.vzones.com> [Mats Lidstrom]
also several of th documents may no longer be at the indicated location
Lydia Leong's MUD resource collection
<URL:http://www.godlike.com/muds/>
[Raph K]
Marian Griffith's !Overlord project
<URL:http://www.iaehv.nl/users/gryphon>
Full of information useful to mud designer/admins.
MUDDex
<URL:http://www.apocalypse.org/pub/u/lpb/muddex/>
A collection of documents including Bartle's, Dibbell's mentioned
above. [Raph K]
Raph Koster's Website, Gaming Section
<URL:http://www.legendmud.org/raph/gaming/>
<URL:http://www.legendmud.org/raph/gaming/links.html>
Lead designer on Ultima Online, plenty of snippets on muds, particularly
those pertaining UO itself. Many of the above sites are index in the
links section. Raph's Laws of Online World Design can also be found
here.
Bruce Mitchener's Agora website
<URL:http://agora.cubik.org/>
knowledge base for mud-related topics.
Mud Finders:
Mudwords
<URL:http://www.mudwords.com/>
-- This site seems to be suspended --
Mudconnector
<URL:http://www.mudconnector.com/>
I think this site took over when Doran's mudlist stopped due to an
overwhelming number of muds that made it impossible for a single
person to keep up.
Game commandos
<URL:http://www.gamecommandos.com>
Mud connector and peering review of muds.
-- This site is now defunct --
Muds:
AlphaWorld: <URL:http://www.cs.cuc.edu/~sopwith/aw/>
Anyone care to comment?
Armageddon: <URL:telnet://ginka.armageddon.org:4050>
To my knowledge the ONLY truly successful full-bore RP environment
based on a Diku-style server with full combat and the like. Often
cited as such at any rate. [Raph K]
Asheron's Call: <URL: telnet://??:??>
If I recall correctly this is one of the first first-person graphical
commercial muds.
Aturion Dynasty: <URL:http://aturion.com:4444>
Almost all the muds done by Owen Emlen have interesting design
features to them too. [Raph K]
[See also EmlenMud II]
Avalon: <URL:http://www.avalon-rpg.com>
Commercial text muds. Avalon has an interesting newbie tutorial
mode, and room description generation code that is nifty
too. [Raph K]
Cold: <URL:telnet://ice.cold.org:1138>
A branch off the ColdMUD (below) using the Genesis driver, sometimes
referred to as Cold/Genesis or ColdX/Genesis.
ColdMUD: <ftp://ftp.kanga.nu/pub/MUD/Servers/ColdMUD/>
ColdMUD is for all intents and purposes dead. Greg Hudson officially
stopped development of it back in 1994, and I just 'branched' the
ColdX/Genesis from it, rather than making an issue with people and
continuing to call my development of it 'ColdMUD'. [Brandon Gillespie]
CoolMUD: <URL:http://csclub.uwaterloo.ca/u/sfwhite/coolftp>
Incredibly elegant server design. [JCL]
Dark Sun Online: <URL:http://www.ssionline.com>
Commercial graphical mud with turn-based combat in a real-time
environment. [Raph K]
DartMUD: <URL:telnet://dartmud.com:2525>
A very ambitious LP mud with lots of good ideas which never seemed
to have gelled together correctly. Plenty of bugs. A sequel is
being worked on.
DragonRealms (Gemstone): <URL:http://dragonrealms.net>
Gemstone was and probably still is the most popular mud in the
world, period. It evolved into DragonRealms. [Raph K]
Duris: <URL:telnet://duris.org:6666>
A pk mud with economy?! [Down? Jul 1998]
Changed name to Duris: Land of Bloodlust, <URL:http://www.duris.org>
Eternal City, The: <URL:http://www.eternal-city.com/>
Commercial mud using the Cold server.
EmlenMud II: <URL:http://degu.cs.indiana.edu:6669/em2.html>
Looks like Owen Emlen is in the process of making a new mud.
Everquest: <URL:telnet://??:??>
A commercial graphical mud
Furcadia: <URL:http://www.realtime.net/furcadia/>
A commercial graphical mud by Dr. Cat.
LambdaMOO: <URL:http://vesta.physics.ucla.edu/~smolin/lambda/>
One of the pages for this MOO.
Legends of Futures Past <URL:telnet://??:??>
An excellent commercial text based mud [Ilya]
This mud closed its doors at dec 31st 1999
Medievia: <URL:telnet://medievia.com:4000>
The most popular free gaming mud I know of. Pioneered the use of
things like in-game spam ads for themselves and lack of due credit
given for code (:P) but also has things like ASCII map terrain,
large algorithmically generated areas, etc. [Raph K]
M59: <URL:http://www.3do/meridian>
Ask Mike S.
Mortal Conquest: <URL:telnet://199.74.98.37:9999>
That game I can't remember with the whities and the darkies. [JCL]
By Own Emlen. [Down, 1st March]
MUD2: <URL:telnet://mud2.com:23>
<URL:http://www.mud2.com>
or <URL:http://www.british-legends.com/> (version recoded in C)
A licensed copy run by Bartle.
MUQ: <URL:http://muq.sourceforge.net/>
Northern Lights:
<URL:http://www.ludd.luth.se/mud/aber/northern_lights.html>
<URL:telnet://aber.ludd.luth.se:6715>
Realms, The: <URL:http://www.realmserver.com>
Realms is a commercial graphical mud from Sierra.
Realms of Despair: <URL:telnet://realms.game.org:4000>
Popular mud and development ground for the Smaug codebase
[Derek Snider]
Shades: <URL:telnet://games.world.co.uk:23>
TODO - get Bartle's comment here.
Skotos: ???
TODO - find out more about this
Sojourn: <URL:telnet://toril.org:9999> <URL:http://www.torilmud.com>
Predecessor and sister game to Duris. A strongly PK oriented mud
Terris: <URL:telnet://??:??>
A text-based mud only accessible to AOL subscribers [Ilya]
Toril: <URL:telnet://torilmud.com:9999>
One of two offshoots of Sojourn (other being Duris).
Treshhold:
TODO: Ask Ilya about this one.
Trash: <URL:http://games.world.co.uk>
Somewhere in the webpage with Shades. [Down, Sept 1998]
Tron: <URL:telnet://polaris.king.ac.uk:3000>
An out and out pk mud, more of an arcade game using ASCII maps than
a mud in the conventional sense. Not one for the faint hearted.
Should you want a game but can't find anyone, drop me a bell.
Start learning with disc or spider. Be prepared to break your
keyboard. [Ling]
UOL: <URL:http://www.ultimaonline.com>
Ask Raph K.
VR1 Crossroads
TODO: Ask Ilya about this one
Worlds of Carnage: <URL:telnet//carnage.labs.emich.edu:4000>
The first Diku mud with an internal scripting language, called
"easyacts." This code formed the basis of the MobProgs put into
Merc 2.2. LegendMUD is a spiritual offshoot of Carnage, and Cythera is
a literal offshoot. (Interestingly, Damion Schubert, a designer on
M59, was also a Carnage immort alum). Imperium Gothique's scripting
was derived from either mobprogs or Carnage, not sure which. Carnage
definitely had a lot of influence on the world of Dikudom. [Raph K]
Muds run by list members
Achaea, Dreams of Divine lands: <URL:http://www.achaea.com/>
A commercial mud by Matthew Mihaly <the_logos@achaea.com>
running the Vortex server
AmigaMUD: <URL:telnet://mud.graysage.edmonton.ab.ca:6666,6668,6669>
Chris Gray's custom mud. Moving site. [Jun 1998]
Mud is infrequently running.
Blood Dusk <URL:telnet://mud.dusk.org:7000>
<URL:http://dusk.org/BloodDusk>
Mud ran by listmember Adam Wiggins <adam@treyarch.com>
Dark Ages <URL:http://www.DarkAges.com>
Graphic MUD with player-controlled politics and religions
Mud run by listmember Dave Kennerly <dave@darkages.com>
Discworld <URL:http://discworld.imaginary.com>
A custom lpmud that has been running since 1991, still administed
by the same person, David Bennett <ddt@discworld.imaginary.com>.
LegendMUD: <URL:telnet://mud.legendmud.org:9999>
The first classless mud, strange diku/LP hybrid. See Raph
Koster's bio. currently run by Kirsten Koster <koster@eden.com>
Nexus: The Kingdom of the Winds <URL:http://www.NexusTK.com>
US version of Asia's first graphic MUD (1995)
Mud previously run by listmember Dave Kennerly <dave@darkages.com>
Retromud <URL:http://www.retromud.org>
An LP-mud with 5 years custom development by Rayzam <rayzam@home.com>
VieMud <telnet:http://viemud.inetsolve.com:2500>
<url:http://viemud.inetsolve.com/>
Mud run by listmember Alex
Notable muds yet to be found:
IOWA Project, The:
TODO - dig up references in Bartle's MUD survey, browse LambdaMOO
ftp site and MUDDev.
Keywords: MirrorWorld, Gods, Pippin ("Pip") Caudry.
Island:
Did this not die some time back? [Thouhg Keegan may yet resurrect it]
MUD1:
Although MUD2 is up above.
Not so mud related webpages.
ANSI and VT terminal codes in general:
<URL:http://www.cs.utk.edu/~shuford/terminal_index.html>
And in case you wanted to know more about VT-### in particular:
<URL:http://www.sdsu.edu/doc/texi/screen_10.html>
<URL:http://www.mhri.edu.au/~pdb/dataformats/vt100.html>
Or ANSI terminals:
<URL:http://www.mhri.edu.au/~pdb/dataformats/ansi.html>
AI Nodes/ANN:
<URL:http://206.107.246.21/packhste/5/>
Amit's Games Programming Page:
<URL:http://www-cs-students.stanford.edu/~amitp/gameprog.html>
Anti-Mac interface:
<URL:http://www.acm.org/cacm/AUG96/antimac.htm>
BSP trees:
<URL:http://reality.sgi.com/bspfaq/index.shtml>
Image formats (esp PPM):
<URL:http://www.dcs.ed.ac.uk/~mxr/gfx/2d-lo.html>
R-Trees:
<URL:http://www.cs.cuhk.hk/~drsam/methods.html>
VR programming tutorial:
<URL:http://www.cs.virginia.edu/~rg3h/networkVR/paper.html>
Programming references to get the budding scratch mud coder started:
BSD Sockets: A Quick And Dirty Primer
<URL:http://world.std.com/~jimf/papers/sockets/sockets.html>
With other relevant papers pointed to by:
<URL:http://www-users.cs.umn.edu/%7ebentlema/unix/>
Vic Metcalfe's (vic@brutus.tlug.org) unix-socket FAQ can be found at
Text version:
<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/usenet/unix-socket-faq.us
enet>
<URL:http://www.ibrado.com/sock-faq/usenet/unix-socket-faq.usenet>
HTML version:
<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/html/unix-socket-faq.html
>
<URL:http://www.ibrado.com/sock-faq/html/unix-socket-faq.html>
There's a nice leader page for the FAQ with other related pointers at:
<URL:http://unlser1.unl.csi.cuny.edu/faqs/sock-faq/html/unix-socket-faq-1.ht
ml>
<URL:http://www.ibrado.com/sock-faq/>
The TCP/IP applications FAQ can be found at (of course):
<URL:http://www.faqs.org/faqs/internet/tcp-ip/applications-FAQ/index.html>
The TCP/IP FAQ from comp.protocols.tcp-ip (probably also on news.answers
etc) can be found at:
<URL:http://www.dc.net/ilazar/tcpipfaq/default.htm>
The raw IP networking FAQ (most interesting to those of use doing
custom clients or server inter-connects) can be found at:
<URL:http://www.whitefang.com/rin/>
The TCP/IP resources list has all sorts of useful pointers:
<URL:http://www.faqs.org/faqs/internet/tcp-ip/resource-list/index.html>
Including the various BSD socket programming tutorials:
<URL:http://ftp.std.com/homepages/jimf/sockets.html>
<URL:http://ccnga.uwaterloo.ca/~mvlioy/stuff/ipc_intro_tut.txt>
<URL:http://ccnga.uwaterloo.ca/~mvlioy/stuff/ipc_adv_tut.txt >
The Unix Refence desk is another good reference:
<URL:http://www.geek-girl.com/unix.html>
As is Unix Guru Universe:
<URL:http://www.ugu.com/>
And of course, W R Steven's page:
<URL:http://www.kohala.com/~rstevens/>
FTP resources for MUD code
ftp.game.org
Note: The source code releases are often removed from the net after a while by their makers and after that you will depend on other sources such as fan sites to get them. The links here are just where I last found them when I looked. For internal use, I have my own archives of these projects and do not need these sites online. (No, I cannot distribute these releases in any form. Sorry)
Battle of Britain - source code release: (
http://www.combatsim.com/pages/Downloads/Source_Code/
)
Descent - source code release:
http://descent2.com/ddn/sources/descent1
Descent II - source code release:
http://descent2.com/ddn/sources/descent2
(various other Descent I/II related releases: http://descent2.com/ddn/
)
Golgotha - cancelled project (crack.com),
source code release and open source development: http://golgotha.opengames.org/
, Google directory
Games > Video Games > Genres > Strategy
> Golgotha
Half-Life - Half-Life SDK source code release:( http://www.planethalflife.com/half-life/files/
).
Hexen - source code release: (
http://www.3dgamers.com/dl/games/hexen/Thirdparty/raven_source.zip.html
)
Hexen II - source code release: (
http://www.3dgamers.com/dl/games/hexen2/hexen2source.zip.html
)
MiG Alley - source code release: (
http://www.combatsim.com/pages/Downloads/Source_Code/
)
Myth II Soulblighter - "meta server" source code release: (
http://support.bungie.com/ftp/pub/win/misc/metaserver2open.zip
)
Quake - source code release: (
http://www.planetquake.com/files.shtml
)
Quake II - source code release: (
http://www.planetquake.com/files.shtml
)
Rise of the Triads - source code release ( )
CDX - DirectX wrapper package:
http://www.cdxlib.com/
Crystal Space - http://crystal.linuxgames.com/
Demeter - LGPL open source terrain renderer
for OpenGL:
http://www.terrainengine.com/
Nebula - http://www.radonlabs.de/
NeoEngine - (previously RealityEngine)
LGPL open source platform independent 3D game engine:
http://sourceforge.net/projects/realityengine
OGRE - http://ogre.sourceforge.net/
A free tool for creating symbolic diagrams. Built-in support for UML symbols and data, plus other related diagram types. Support for design patterns.
This project was created by Olof Ekström to fulfill the needs of the Haven project but is not part of the Haven project itself. It may be available as free softwareor shareware when it is ready for release.
A toy application made by Olof Ekström to explore creation of fractal spheres. It is pretty useless, as it lacks export functionality and has few features.
These links appear here because they lead to something mentioned elsewhere in these documents. Most of them will have no direct bearing on the project.
Window Maker - http://www.windowmaker.org/
In the game listings above, denotes "applied for beta", denotes "played".
All links in this listing are explicitly printed in full. This
is because as with all the Haven documentation, this page is
meant to be useful in printed form as well as in online form.
This document contains statements about external projects and companies. While I make some effort to make sure data is correct and relevant, I cannot always hit the mark and cannot spend hours on it. Any feedback and/or corrections is welcome, contact addresses can be found in the Project Profiles document . The lists are currently undergoing major changes, in particular the divisions of game titles into sections - expect the sections to disappear and the comments to be fleshed out. Meanwhile, apologies for any inaccuracies in the games section and please let me know of any particular errors. Thank you.
This text was written by Olof Ekström. Many of the links to projects under development were originally found in the MUD Dev FAQ, massivemultiplayer.org or other internet sites - thanks for excellent service. The MUD Dev FAQ is quoted in verbatim - this is temporary and will be replaced. For more information about the author of this page, see Olof Ekström's personal information in the Project Profiles document.
Copyright © 2001-2002 Olof Ekström/Extro System. All rights reserved.
Bälinge/Uppsala, Sweden, July 2001-May 2002