Abstract:the Haven project . Availability: Public |
Game Designs
This includes ideas for games and it includes designs going all the way to a full specification. The main requisites of the designer is will, love of games, creativity and persistence.
Story or content material of any form is needed. This doesn't imply writing novels about a world that is not described, but doing work around how to abstract and extract content elements out of exisiting narrative, and how to put it to work. It does not imply programming skills but it does imply willingness to work with programmers.
Any and all types of graphics material is needed. Graphical artists with skill in the tools required are very welcome. To better specify what types of graphics material is needed, what tools and formats to use and so on, is yet another task.
Specifying 3D file formats and the tools to use for the models.
Motion capture data and people skilled with it.
Any programmers, or close. As the project is closed the exact way to handle this cooperation remains undecided. Areas that would be especially interesting to get help with would include AI and rendering.
This text was written in its entirety by Olof Ekström. For more information about the author of this page, see Olof Ekström's personal information in the Project Profiles document.
Copyright © 2001 Olof Ekström/Extro System. All rights reserved.
Bälinge/Uppsala, Sweden, July 2001